Technical Artist 

Game Engines · Workflow Automation · 2D Asset Integration · Visual Effects

Win Systems

Unity · Photoshop · After Effects · Custom Tools

At Win Systems, I worked as a Technical Artist on a series of casino games, acting as a bridge between art and development teams. My responsibilities included integrating 2D assets and animations into Unity and internal game softwares, creating and using custom tools to optimize asset pipelines, and resolving technical issues related to UI, VFX, and animation logic.

I also contributed to the development of automated workflows that reduced production time and improved consistency across multiple game projects.





Personal Projects  & Explorations

Unreal Engine 5 · Materials · World Building · Technical Experiments

Outside of professional work, I dedicate time to exploring real-time graphics, shaders, and interactive environments using Unreal Engine 5. These personal projects allow me to experiment with lighting, materials, and level design while deepening my understanding of performance, pipelines, and visual polish.